5 minute cleric guide :D
Okay, this database is going to be a large assortment on the Cleric class, ranging from builds, skills, and armor/weaps ;D
Don’t underestimate the power of a cleric. We’re deadly!
***Announcement: College started back up, and as for now I’ve quit PW, so this database is going to stay as it is, unless somebody wishes to revive it seeing as it’s helping many people.***
Healing Skills -
Blessing of the Purehearted:
Level 1 – Bless the target to recover 35 HP plus 4% of your base magic attack.
Level 10 -Bless the target to recover 665 HP plus 40% of your base magic attack.
~~ It’s nice, but not worth it, too slow to cast ~~
Level 1 – Bless the target to recover 84 HP plus 3% of your base magic attack over 15 seconds.
Level 10 - Bless the target to recover 714 HP plus 30% of your base magic attack over 15 seconds.
~~ One of the best heals you will ever get. FAC and FS both agree ~~
Level 1 – Rapidly recovers target’s HP, recovering 80 plus 2% of your base magic attack.
Level 10 – Rapidly recovers target’s HP, recovering 350 plus 20% of your base magic attack.
~~ Useful later on for a quick heal, but mainly for FS ~~
Level 1 – Revive a squad member. Decreases potential experience loss from dying by 0%. Revived target will come back with 10% of total HP and MP.
Level 10 - Revive a squad member. Decreases potential experience loss from dying by 90%. Revived target will come back with 10% of total HP and MP.
~~ Controversial, get it if you want to help people ~~
Level 1 – Remove all negative effects on one friendly target
Level 10 - Remove all negative effects on one friendly target
~~ Increase in levels only decreases the cooldown, and gives larger range ~~
Soon, the Light:
Level 1 – Heals squad members within 11 meters radius of you. Recovers HP equal to 530 plus 11% of your base magic attack.
Level 10 – Heals squad members within 20 meters radius of you. Recovers HP equal to 1070 plus 20% of your base magic attack.
Stream of Rejuvenation:
Level 1 – Heal the target’s HP, recovering 690 plus 23% of your base magic attack and and additional 690 HP over 15 seconds
Level 10 – Heal the target’s HP, recovering 1230 plus 50% of your base magic attack and and additional 1230 HP over 15 seconds.
Level 1 -
Focus your empathatic energy to heal squad members within 15 meters of you. Use 500 mana every 5 seconds to recover HP equal to 300 plus 20% of base magic attack every 5 seconds and cut magic damage taken by 50%. Skill will not stop until click Cancel or press ESC.
***Caclulating the ” plus x% of base magic attack “***
Say for example you’re a level 50, and you have 2000 magic attack. You use a level 10 Ironheart Blessing on someone. Take your 2000 magic attack in a calculator, and then hit the minus button, and hit (since we used level 10 Ironheart) 30, then hit the % button, and DO NOT PRESS EQUAL! When you press the % button, a number will show up, and thats what 30% of your magic attack is, add that number with how much the skill heals, and now you have how much you heal for that skill.
It would look like this, 2000-30%=650 ///714 +650=1364 hp healed over 15 seconds.
Buff Skills -
Level 1 - Grant the target additional physical defense equal to 15% of equipment value for 30 minutes.
Level 10 – Grant the target additional physical defense equal to 60% of equipment value for 30 minutes.
~~ A must max, who doesn’t want more defense? ~~
Level 1 - The target’s equipment gives 15% extra magic defense for 30 minutes.
Level 10 – The target’s equipment gives 60% extra magic defense for 30 minutes.
~~ Useful for later on, when most mobs become magic ~~
Celestial Guardian’s Seal:
Level 1 – Increase target’s health and mana regeneration rate by 1 per second for 30 minutes
Level 10 – Increase target’s health and mana regeneration rate by 10 per second for 30 minutes.
~~ Max if you’re FS, but otherwise just max it in your 90′s when you got tons of spirit ~~
Level 1 - Increase the target’s weapon magic attack bonus by 25% for 30 minutes.
Level 10 - Increase the target’s weapon magic attack bonus by 70% for 30 minutes.
~~ ALWAYS useful! Who doesn’t want 70% MORE magic attack! ~~
Main Priority skills:
Celestial Guardian’s Seal
Soon, the light
Stream of Rejuvination
People LOVE you for buffs! They’re hard to keep up with leveling but they’re very worth it in the long run!
Spirit’s Gift gives a high starting percentage of extra magic attack for 30 minutes!
Celestial Guardian’s Seal keeps your hp and mp regenerating at a certain rate,
Vanguard Spirit (which will be your first maxed buff) at max level gives you 60% extra def equal to your armors def. so for example you have 100 def, and you cast max vanguard…60% of 100 is 60 so it would be your 100 + 60 for that 30 minutes ;D
Magic shell increases magic defense (which is very useful later on )
Flying Mastery (Has it’s uses in flying fast across the map, but mainly for PK’ing)
Greater Protective Aura ~ Once you max Vanguard Spirit, you can put 1 point on this skill. It’s the same but lasts for a hour in party.
Aegis Spirit ~ Once you max Magic Shell, you can put 1 point on this skill. It’s the same but lasts for a hour in party.
Exalted Renewal ~ Once you max Celestial Guardian’s Seal, you can put 1 point on this skill. It’s the same but lasts for a hour in party.
Arcane Empowerment ~ Once you max Spirit’s Gift, you can put 1 point on this skill. It’s the same but lasts for a hour in party.
Blessing of the Purehearted – 1 star(Long cast time, low healing value)
Ironheart Blessing – 5 star, top priority(Fast cast time, fast cool down)
Wellspring Surge – 5 star, top priority(Fast cast time, fast cool down)
Revive – 5 star, top priority(Max levels will reduce exp lost of the target being revived to 0.1~0.2%)
Purify – 5 star, top priority(Max levels will reduce cool down, important when monster area poisoned your party members)
Soon, the Light – 5 star, top priority(Important when party members are encountering considerable amount of monsters)
Stream of Rejuvenation – 5 star, top priority after lv60(Important when healing tankers. Sometimes the boss itself will deal too much damage until stacked Ironheart + Wellspring would not heal fast enough)
Regeneration Aura- 5 star, top priority(Your party’s survival lies on this when they are in grave danger)
Guardian Light – 3 star
Wings of Protection – 5 star
Heaven’s Wrath – 5 star(In the event of dungeons like HH2-2, this skill is important since it saves time to kill the last squid boss)
Flight Mastery – 5 star(Only max this if you are a PK lover, doesn’t work much in dungeons)
Seal of the God – 4 star
Metal Mastery – 5 star, top priority
Elven Boon – 4 star
Plume Shot – 5 star, top priority
Plume Shell – 5 star
Razor Feathers – 5 star
Elemental Seal – 5 star
Dimensional Seal – 5 star
Silence Seal – 5 star
Chromatic Seal – 5 star
Great Cyclone – 5 star, top priority
Thunderball – 2 star
Siren’s Kiss – 5 star
Wield Thunder – 5 star, top priority
Tempest – 5 star, top priority
All buff skills – 5 star, top priority
(first numbers are the levels you should start skilling it, second number are the levels you should have maxed the skill, and the third value is the importance or priority of the skill compared to others)
Plume Shot: 1; 40-50 / very high
Razor Feathers: 70; 70-80 / low
Great Cyclone: 1; 40-50 / very high
Thunderball: 60-70; 70 / low
Siren’s Kiss: 60-80; 80 / low
Wield Thunder: 44; 80 / very high
Tempest: 70; 86 / medium
Elemental Seal: 50-60; 70 / high
Dimensional Seal: 60; 70 / medium
Silence Seal: 70, 70-80 / low
Chromatic Seal: 60; 85 / high
Plume Shell: 9; 50-60 / very high
Vanguard Spirit: 9; 36 / high
Magic Shell: 16; 46 / medium
Celestial Guardian’s Seal: 40-50; 60-70 / medium
Spirit’s Gift: 29; 56 / very high
All party buffs: 85; 90 / very low
Blessing of the Purehearted: 90; 90 / not needed
Ironheart Blessing: 40-50; 80-90 / very low
Wellspring Surge: 80-90; 90 / very low
Revive: 90; 90 / not needed
Purify Spell: 29; 80-90 / no need to level beyond level 1 until 80+
Soon the Light: 90; 90 / not needed
Stream of Rejuvenation: 90; 90 / not needed
Regeneration Aura: 90; 90 / not needed
Heaven’s Wrath: 90; 90 / not needed
Metal Mastery: 29; 74 / very high
Flying Mastery: 9; 54 if you’re not using any wings other than the white ones
Be aware that by 89-90, you’ll be able to max every single skill.
As a magic class, it’s best for you to use Arcane armor! (And girls, it’s very revealing tehe!)
When buying arcane armor look for:
- Hp – Omg..this is your BFF for LIFE! Always find armor with Hp, what would you be without hp?
Mana – A little extra mana was never complained about
All-Resist – Make sure you find armor that gives resists to all elements.
Physical Resist – Again, a cleric is a magic class. Magic + physical hits = BAD!!
Level 01 – 04
Level 05 – 10
Level 12 – 18
Level 20 – 26
Level 30 – 36
Level 40 – 46
Level 50 – 56
Level 60 – 66
Level 70 – 76
Level 80 – 86
Clerics use weapons, which of course are magical! Clerics can use:
- Magic Swords
I put a bold by the Magic Sword, because later on at about level 60, you can get a powerful legendary magic sword that lasts you for quite a long while.
The other two are used in and out between alternating levels so that way you’ll get a feel of them all.
*more to be added*
Basically you wanna have enough STR to wear your armor and weapons (Very important! )
At my level, I only need about 34 strength, so add Strength as you need it
As for me, I went hybrid, but some people call my specific build as a “Glass Cannon” – meaning I hit hard, but I break easily.
*Note* – The higher your MAG is, the more effective your heals and attacks become!
*Note* ALWAYS DO YOUR QUESTS! GRIND EVEN WHEN YOU DON’T HAVE TO!
Strength (STR): Add it as you need it for your current armor and weapons.
Vitality (VIT): Leave it at it’s base if you want to be a glass cannon, but add more if you think you need it.
Dexterity (DEX): Don’t add any to this, the amount needed for 1% crit isn’t worth it. It will be better off in MAG.
Magic (MAG): Put as many points as you can possibly put here! It’s your mana pool and damage!
Str: Enough for weapons/armor
Mag: Majority here.
You’ll be superior in using your spells, however you’ll die extremely fast. Party-Dependant
Light Armor Build:
Dex: Enough for armor
Vit: A little bit for survival
Str: Enough for armor
Mag: Rest goes here.
You can resist both magical and physical attacks quite nicely, but your magic attacks suffer from loss of mag. Party/Solo
Heavy Armor Build: I don’t reccomend this..But….
Dex: Majority goes here (Armor purposes)
Vit: Majority goes here (Health to withstand hits)
Str: Majority goes here (Physical Damage/Armor/Weapons)
Mag: Very little here.
You can withstand a ton of hits, but in turn you don’t do that much damage either.
**More to be added later!**