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Old 11-19-2008, 10:38 AM   #4 (permalink)
Hell Ice

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Since this is a 5 minutes guide, there's no point making it too long :p

I have gone through the guide and here are a few pros i must compliment:

1)Arcane armor(INT set) should always be the choice of Clerics. However a guide like this should also provide some information about other armor builds as well.

In short i would say that to be a strong cleric, both in PK and parties, arcane is the best shot. However, it will require very high upgrades and high rank soul stones. Light armor builds offer cheaper path to be strong, although you will lose out to a arcane user later when both have the same upgrades and soul stones. Heavy armor could be the cheapest, but only last for some time. You will find it very difficult when you approach higher levels and got involved in PKs.

2)I have no idea why you marked the magic sword in the weapons, but if you are trying to point out that it should be the primary choice among other magic weapon type, then well done. Note that the strongest HH weapon is a magic sword, and it offers a moderately high and small range of magic attacks, it makes your attacks consistent and powerful.

3)All element resist is not a very important concern if you are using dungeon suits, but it will be an important element for random stat equipments.

These are the pros i could find in the guide. I will now point out the cons. Maybe i misunderstood some text in the guide so i would like to apologize here if i have done so.

Cons:
1)When purchasing arcane armor:
Forget about mana recovery, instead look for PHY defense and HP.
Reason:We cannot deny the fact that as a cleric, people not only expect your buffs but your healing as well. A cleric is virtually useless in a party if he/she never learns a healing skill. As you level up and going higher, you will notice that bosses later in the game will constantly deal area damage to your party members, and these damage are all the time deadly to several classes. A magic area damage can kill Blademasters and Barbarians after a few hits even with charms, and Physical damage can kill, or during extreme conditions 1 hit ko the clerics and archers as well. At this time you will need to use the Regeneration Aura skill, an area healing skill + 50% damage reduction blessing to all party members within radius. This skill is an array skill, which means it goes on continuously until the cleric cancel the skill, the cleric suffered stun or seal effect or the cleric ran out of mana. Now this skill consumes mana continuously when being cast, and no cleric can stand without charms after 5 minutes or so, 4 minutes being my best time. And when you encounter bosses like the 89FB dungeon quest boss, you will certainly take more than 5 minutes to kill it. Which is why mana regen has virtually no use in this case, it simply cannot regen faster than what you are losing.

2)Secondary priority should be pasted as primary. Note that cleric spends a lot of gold to max his/her skills early in the game, but when you have maxed this out you can start earning money in dungeons later. Max buff skills are essential to ensure the survival of the party. The more you maxed it the higher chance your party can survive in dungeons. This also includes healing skills and your method of healing in dungeons.

I once rated some Venomancer skills in another thread, i will do one here as a reference as well. Ratings go up to 5 star, those labeled top priority should be maxed without fail asap.

Blessing of the Purehearted - 1 star(Long cast time, low healing value)
Ironheart Blessing - 5 star, top priority(Fast cast time, fast cool down)
Wellspring Surge - 5 star, top priority(Fast cast time, fast cool down)
Revive - 5 star, top priority(Max levels will reduce exp lost of the target being revived to 0.1~0.2%)
Purify - 5 star, top priority(Max levels will reduce cool down, important when monster area poisoned your party members)
Soon, the Light - 5 star, top priority(Important when party members are encountering considerable amount of monsters)
Stream of Rejuvenation - 5 star, top priority after lv60(Important when healing tankers. Sometimes the boss itself will deal too much damage until stacked Ironheart + Wellspring would not heal fast enough)
Regeneration Aura- 5 star, top priority(Your party's survival lies on this when they are in grave danger)
Guardian Light - 3 star
Wings of Protection - 5 star
Heaven's Wrath - 5 star(In the event of dungeons like HH2-2, this skill is important since it saves time to kill the last squid boss)
Flight Mastery - 5 star(Only max this if you are a PK lover, doesn't work much in dungeons)
Seal of the God - 4 star
Metal Mastery - 5 star, top priority
Elven Boon - 4 star
Plume Shot - 5 star, top priority
Plume Shell - 5 star
Razor Feathers - 5 star
Elemental Seal - 5 star
Dimensional Seal - 5 star
Silence Seal - 5 star
Chromatic Seal - 5 star
Great Cyclone - 5 star, top priority
Thunderball - 2 star
Siren's Kiss - 5 star
Wield Thunder - 5 star, top priority
Tempest - 5 star, top priority
All buff skills - 5 star, top priority

This looked epic, but is essential to spend. Sometimes even 2 clerics with maxed skills cannot safe a party from being destroyed.

3)Stat builds, VIT is a complete waste. Try practicing fighting and healing yourself constantly. Its a skill you have to master. The Ironheart Blessing allows you to be healed at a duration of time. When it ran out simply cast it again. You will not need the 30 VIT by doing this. HPs should be pushed up by upgrades and soulstones, not stats.

Something useful:
1)Wear helms instead of arcane headgears. Do not bother about how many slots it has, this can be improved later.
2)Wear protection accessories instead of elementals to increase your physical defense. The crescent valley rings and lv99 dungeon boss robe offers high physical defense as well.
3)Although clerics magic attacks are mainly metal, forget about metal damage shards. Instead, slot magic damage stones. The reason is your magic damage are mainly percentage of your base weapon's magic damage, by slotting magic damage soulstones you increase the percentage damage included, which will definitely be higher than additional metal damages from the shards.

Thats all. A very good try though. Keep up the good work.





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