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Old 09-19-2008, 01:36 PM   #1 (permalink)

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Default [Malay] The (new) HH Guide


Dont know what HH is? Its Holy Hall of Dusk. Its where you farm special materials to craft uber items. Materials here will be used to craft items with a green name and one filled star (exception for hh100 which is red and 2 filled star). To craft these you must craft them at the crafting pots either in HH entrance or southwest part of ADC near Generaly sorely.

I have placed yellow dots next to numbers so it can be easier to find them.

[BREAK=Information]
HH has 3 different areas and each area has 3 different modes. There is also solo /party mode for certain settings where others are forced party mode.

If you here HH1-1 that means HH area 1 level setting 1. HH1-3 is HH area 1 level setting 3.
Level settings change alot of things. It changes the difficulty (1 being the easiest, 3 being the hardest), the location of bosses, the drops of the bosses, the skills used by bosses, the bosses 'defense'.

To get into HH you must be level 60. If you wish to do solo mode, you need ThouArguate Wood which is crafted from the HH pots. Party mode also needs it.
Solo mode can have 1-4 people. Party mode requires at minimum 4, max of 6.
If the party has more than 1 person, all of them have to be at the altars else it wont activate.

[BREAK=Tricks]

-- How to get thru HH quickly --
You need a WB with a hiero and fulls buffs (EA,EP,WB,WR buffs). He runs in front in tiger mode grabbing all the mobs while the rest of the party follows behind. The HH mobs will lose aggro on the WB and go back to their spawn and not hit the other party members.

-- How to get unlimited runs with just 2 or 4 party members --
(trying to remember :confused

[BREAK=1-1]
1. SETTINGS
Area: 1
Level: 1
Solo / Party

2. BOSSES AND DROPS
Colossus
Colossus Blade (GREEN)

Drum God
Smashed Tambour (GREEN)

Chest
Deadbone Fragment

3. WARNINGS
None

4. MAP KEY
1: Start
2: BOSS: Colossus
3: BOSS: Drum God
4: Chest

5. MAP













[BREAK=1-2]
1. SETTINGS
Area: 1
Level: 2
Solo / Party

2. BOSSES AND DROPS
Colossus
Colossus Loriace (GREEN)

Drum God
Complete Tambour (GREEN)

Ancient Snake
Ancient Snake Skin (GREEN)

Popple Herald
Fetch Tentacle (GREEN)

Golden Armor
Broken Golden Scute (GREEN)

Chest
Deadbone Fragment
Mystery Skull

3. WARNINGS
None? (Need to run it)

4. MAP KEY
COMING SOON

5. MAP
COMING SOON















[BREAK=1-3]
1. SETTINGS
Area: 1
Level: 3
Solo / Party

2. BOSSES AND DROPS
Colossus
Colossus Armor (GREEN)

Drum God
Diligency Drum (GREEN)

Ancient Snake
Ancient Snake Blood (GREEN)
Ancient Snake Spirit (GOLD)

Popple Herald
Fetch Golden Mirror (GREEN)

Golden Armor
Solid Golden Scute (GREEN)
Golden Armor Soul (GOLD)

Chest
Ancient Broken Sword
Mystery Skull

3. WARNINGS
None? (Need to run)

4. MAP KEY
COMING SOON

5. MAP
COMING SOON










[BREAK=2-1]
1. SETTINGS
Area: 2
Level: 1
Solo / Party

2. BOSSES AND DROPS
Krishna Corps
Mad Cougar Leather Armor (GREEN)

General Asura
Asura Black Pearl (GOLD)
Asura Corslet (GREEN)

Archilles - Commander
Archilles Black Armor (GREEN)
Archilles Steel Armor (GOLD)

Chest
Ancient Broken Sword
Mystery Skull

3. WARNINGS
None

4. MAP KEY
1. Start
2. BOSS: Krishna Corps
3. BOSS: General Asura
4. BOSS: Archilles - Commander
5. Chest
6. Connected ports

5. MAP
















[BREAK=2-2]
1. SETTINGS
Area: 2
Level: 2
Solo / Party

2. BOSSES AND DROPS
Krishna - Corps
Mad Cougar Claw (GREEN)

General Asura
Asura Hamulus (GREEN)

Archilles Commander
Archilles Hob (GREEN)
Archilles Steel Armor (GOLD)

Atlantean
Great Ape Leather Armor (GREEN)
Great Ape Glove (GOLD)

Bierbite
BierBite Beast Mane (GREEN)

Elf of Seven Shine
Starts Powder (GREEN)
Seven Shines Feel (GOLD)

Chest
Ancient Broken Sword
Saintemple Stone

3. WARNINGS
None

4. MAP KEY
COMING SOON

5. MAP
COMING SOON










[BREAK=2-3]
1. SETTINGS
Area: 2
Level: 3
Solo / Party

2. BOSSES AND DROPS
Krishna - Corps
Mad Cougar Blade (GREEN)

General Asura
Asura Broken Arm (GREEN)

Archilles Commander
Archilles Horse-Thorn (GREEN)

Atlantean
Great Ape Tail (GREEN)

Bierbite
Great Ape Steel Mane (GREEN)

Elf of Seven Shine
Seven Shines Quoit (GREEN)
Astral Stone (GREEN)
Elf of Seven Shine Strength (GOLD)

Ancient Belial
Ancient Belials Horn (GREEN)
Devil Dusk (GREEN)
Ancient Belials Soul (GOLD)

Chest
Saintemple Stone

3. WARNINGS
1. When General Asura is killed for the first time, he will respawn. One is a clone, one is real. Kill the clone, he dies and spawns 2 more clones. He will keep doing this until 18 or so clones have spawned then your left with the real one. If you kill the real one during that time, they should all die.
2. Elf of Seven Shine will spawn 1 minion. Once killed, it will spawn 2 more at a later time. Once those are dead, 3 more later. Each minion will receive a buff near death to increase pdef.
3. Ancient Belial has alot of tricks up his sleeve. First off, archers will likely die alot. He aggros them and 1 shots them. He also casts mana drain which will tick ALL of your MP so you cant use skills. Archers and EAs should be out of range for this. He also AoE's.

4. MAP KEY
COMING SOON

5. MAP
COMING SOON









[BREAK=3-1]

BEING WORKED ON! NO INFO FOR NOW
1. SETTINGS
Area: 3
Level: 1
Solo / Party

2. BOSSES AND DROPS
BOSS
MATERIAL (GOLD)
MATERIAL (GREEN)

3. WARNINGS
None

4. MAP KEY
COMING SOON

5. MAP
COMING SOON









[BREAK=3-2]
BEING WORKED ON! NO INFO FOR NOW
1. SETTINGS
Area: 3
Level: 2
Solo / Party

2. BOSSES AND DROPS
BOSS
MATERIAL (GOLD)
MATERIAL (GREEN)

3. WARNINGS
None

4. MAP KEY
COMING SOON

5. MAP
COMING SOON













[BREAK=3-3]
BEING WORKED ON! NO INFO FOR NOW
1. SETTINGS
Area: 3
Level: 3
Solo / Party

2. BOSSES AND DROPS
BOSS
MATERIAL (GOLD)
MATERIAL (GREEN)

3. WARNINGS
None

4. MAP KEY
COMING SOON

5. MAP
COMING SOON






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Old 11-09-2008, 10:07 AM   #2 (permalink)

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Smile Thx

Thanks for the info. If can put more info about the map key and map will be more nice... :-P


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Old 11-09-2008, 10:30 AM   #3 (permalink)

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you could also mention "mid" and "lot" in team mode
that changes the number of bosses in each run, as well as their location
(it might even change the strength of the bosses, but that is still under debate)


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Old 01-12-2009, 01:54 AM   #4 (permalink)

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Default hhhhhhh

There is no HH100 :O the red weap with 2 filled star is rank 8 weapon you need 200k rep for :O or am i wrong?


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Old 01-12-2009, 06:40 AM   #5 (permalink)

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Quote:
Originally Posted by Myst_Jess View Post
There is no HH100 :O the red weap with 2 filled star is rank 8 weapon you need 200k rep for :O or am i wrong?
you are wrong

of the red weapons there are
hh100 weapons
military rank 8 weapons
7-numen weapons (no idea what these are called anywhere outside of my-en)

these three sets are completely separate


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Old 05-25-2009, 10:43 AM   #6 (permalink)

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Announcing a new mode for HH:

ULTIMATE CELESTIAL STONE FARMING MODE: 1-4

1-4 IS THE COMBINATION OF 1-1, 1-2, AND 1-3

I will explain in 1 shot on how to activate this mode, and roughly explain the process.

PREPARATIONS
Party
1st party style: High DPS style
-2 Werefoxes/Venomancers, at least 1 with Hercules, Dudu bear.
-1 Elf Priest
-1 Elf Archer
-1 Dual Axe Warrior/Blademaster

2nd party style: Classical style
-1 Werebeast/Barbarian
-2 Elf Priests
-1 Elf Archer
-1 Dual Axe Warrior/Blademaster
-1 Werefox/Venomancer

ACTIVATION OF THE MODE
There is only 1 way, 1 chance to activate this mode. A mistake results a failure.

1)Buff up at starting point.
2)Leader choose to play in party mode.
3)At difficulty leader choose 1-3.(Take note, its 1-3, for lv76-lv81 difficulty)
4)This is the tricky part. When the difficulty is chosen, mobs will fill the maze as usual. At this point, either the archer or the werefox(preferably werefox since they have pets) go to the front, facing the big door. Press F9 to open the camera mode, and look through the wall. There will be a monster patrolling around the NPC. Click on the monster, and attack it. The monster will move pass the wall to the starting point.
5)Kill the monster.
6)Leader choose many boss mode.
7)Leader choose normal monster mode.
8)The door will now open.

DIFFERENCE OF THIS MODE WITH THE OTHER CLASSICAL MODE
-There will be no scorpion mini boss guarding at the 1st hall which leads to Colossus.
-There will be an increase of 2 Ancient Snake and 2 Popple Herald bosses in this mode.
-There might be 2 bosses in a single boss location.

PASSING TRICKS
-----Most of the time there will be no choice but to clear all the mobs blocking the way. If the party is the classical style there will be options to rush through the mobs without hitting them.
-----Process is the same at the start, break through until the party reaches Colossus(1-3). Kill it. Boss drops 1-3 materials.
-----While trailing back to the hall where there should be a scorpion mini boss guarding, there will be a Popple Herald(1-1) locating just above. Players that have played 1-1 with many boss mode should know where this boss is. Kill it. Boss drops only Celestial Stones.
-----Continue to the hall where the Drum God(1-3) is located. Here, there will be 2 bosses, the Drum God(1-3) and Ancient Snake(1-1). Although tanking 2 bosses at the same time is possible, it is very risky. The trick is to stay at the lane of bombs. The party should stay between the last bomb facing the hall and the 2nd last bomb. Werefox will do the luring first. I would suggest luring the snake 1st then the Drum God. Kill both bosses. Drum God drops 1-3 materials while Ancient Snake drops only Celestial Stones.
-----Retrace back to the hall where the 1-1 Drum God resides. Push to Popple Herald hall. Here, you will find 2 Popple Heralds, the 1-2 and 1-3 Herald twins. Kill both to get separate materials.
-----Move towards the Golden Armor Hall. No difference here, lure the armor down to avoid the mobs at the middle. Boss drops 1-3 materials.
-----Proceed to Snake hall. It is advisable to not kill the boss in the hall due to bombs. Instead, werefox lure the boss out of the hall to be killed.
-----There will be 2 Ancient Snakes in the snake hall. Same as the Popple Heralds, kill them both separately to get separate materials.
-----End of 1-4.

Normal 1-2/1-3 mode:5 bosses
Colossus(1)
Colossus Armor (GREEN)

Drum God(1)
Diligency Drum (GREEN)

Ancient Snake(1)
Ancient Snake Blood (GREEN)
Ancient Snake Spirit (GOLD)

Popple Herald(1)
Fetch Golden Mirror (GREEN)

Golden Armor(1)
Solid Golden Scute (GREEN)
Golden Armor Soul (GOLD)


1-4 mode:9 bosses
Colossus(1)
Colossus Armor (GREEN)

Drum God(1)
Diligency Drum (GREEN)

Ancient Snake(3)
Ancient Snake Skin (GREEN)
Ancient Snake Blood (GREEN)
Ancient Snake Spirit (GOLD)

Popple Herald(3)
Fetch Tentacles (GREEN)
Fetch Golden Mirror (GREEN)
(There should be gold mat for this boss if my memory does not fail me)

Golden Armor(1)
Solid Golden Scute (GREEN)
Golden Armor Soul (GOLD)





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Last edited by Hell Ice; 05-27-2009 at 11:42 AM.
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Old 05-25-2009, 01:09 PM   #7 (permalink)

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Shit man.

Does this work for 2-x and 3-x?




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Old 05-27-2009, 11:37 AM   #8 (permalink)

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Quote:
Originally Posted by Senovit View Post
Shit man.

Does this work for 2-x and 3-x?
It does work for 2-x as far as i am concerned, but a different way to activate it. However most people won't do it for 2-x. You will notice that boss drops are pretty low compared to the normal ones although the boss count is doubled. Not worth for 2-x. Different story for 1-x though, since most that play now farm easy celestial stones in 1-x.





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