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Old 10-22-2007, 10:02 AM   #1 (permalink)

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Default Warning regarding Dual/Multi-client


Quote:
Originally Posted by Devil
This also personal reminder, for those using Multi Boxing during Open Beta. Once you been caught by our system as a bot, say "Good Bye" to your account. So, Moral of the Story was, don't try Multi boxing.
Clear evidence that people should resort to single client only.




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Old 10-22-2007, 10:31 AM   #2 (permalink)

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Default Re: Warning regarding Dual/Multi-client

i thought a system bot was an npc mob ingame? if you attack it more than a certain amount of time then ur a bot
+ double clients can help you plvl your chars


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Old 10-22-2007, 10:58 AM   #3 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Apparently, if you have two matching IP Addresses who's communication pattern appears to be too much in tandem or co-dependent to each other, they qualify it as Mult-client/Mult-boxing. This is the same tool used to catch a bot who is assisting a player.

A single person running two instances of the program, be it on a single computer or on two different computers, is illegal according to the terms of service. It does not matter if the other client is afk leeching or in town trading. Both are classified as 'unfair advantages' and as such are terms for an account suspension. The worst thing you could do would be to run both a normal character and a priest at the same time, the GMs are highly trying to deter this action before they have to suspend accounts for it.

If you want help leveling, you have to get help from another person. No 'do it yourself' allowed if you need more then one character.




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Old 10-22-2007, 11:45 AM   #4 (permalink)

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Default Re: Warning regarding Dual/Multi-client

that sucks for ppl who plvl themselves then, i haven't done it b4 even in flyff
prefer to get a high lvl and sponsor the noob instead


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Old 10-22-2007, 12:36 PM   #5 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Wow that blows. What if you have a lan party going on?


 
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Old 10-22-2007, 12:43 PM   #6 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Wow, Tor hit the button there. Many people lan party these kind of games, especially for Territorial Wars. Plus Net Cafes as well. I'm sure something is amiss because they shouldn't be overlooking those facts...


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Old 10-22-2007, 12:59 PM   #7 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Lan parties would share IPs, but the communication pattern would not be there. You might have people being able to pass information without use of the in-game chat, but there will be distinct patterns in activity and user commands which show more of an independent interest. The whole Lan party might not even be in the same side of the in-game world, and may not be in the same party. They simply will not prioritize each other's interests as much as a single person would. The checking of data communications is clearly taken from packet state filtering technologies and re-adapted to analyze for specific data patterns from matching IPs which could represent either a bot or a multi-client.

Due to this technology, I would recommend not having a Lan party of people who are leveling your character. That might be caught by this bot tracking system.

They are not overlooking cafes, because they have already been promoting so many of them. They have instead used advanced technology to get past this limitation.

To this end, you could confuse the technology if you had two clients which never interacted with each other. It would have now way to tell if you did it that way.




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Old 10-22-2007, 01:09 PM   #8 (permalink)

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Default Re: Warning regarding Dual/Multi-client

A lan party could consist of two people.

If my best friend brings his computer over, gets on his Warrior, and AoEs while I keep him constantly healed with my Priest, not saying a word to each other ingame, since he's right next to me anyway, it'd look very close to a dual client from someone on the outside looking in, ya know?

Theres just to many loopholes in using that method. A lot of innocent people will probably get banned as a result.


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Old 10-22-2007, 01:14 PM   #9 (permalink)

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Default Re: Warning regarding Dual/Multi-client

You would have simultaneous commands going on at once though, which would be impossible to do with one person and two clients without a bot. You also wouldn't be suspected of being a bot, since a bot would heal the other person at exactly the same level of hp every single time, and perform other repetitive commands. They might also simply run a check by pm'ing each of you at separate times and seeing if one pm gets ignored. I don't really know their system, but I don't think they'd be banning a lot of innocents with this method <_<

Edit: They could probably also check registered ip's, and see that the two of you have logged on during different ip's at the same time before. If they keep timestamps, and see that the two characters are always on within minutes of each other on the same ip, that'd probably be reason for suspicion.




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Old 10-22-2007, 01:20 PM   #10 (permalink)

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Default Re: Warning regarding Dual/Multi-client

That one action will be suspicious, but that's only in the best of situations. What happens then the priest gets attacked by an agro? Will you let your friend die so that you can heal yourself to save your own life, or will you die to save his? When your quest is done, does he sit in a safe corner waiting for you, or does he move on without you while you go and drop off the quest. You don't get kicked instantly when there is something suspicious, if you are found to be suspicious, they check your data records. Two different people will have issues holding common interests for extended periods of time, and a difference could be easily shown. The system does not ban automatically, it marks something suspicious so that a real person can review it and take manual action.

To deny something like this, you would have to literally have a slave control the other character, or at least someone paid to assist you. By the looks of things, if you get that much of an advantage from a single IP, then they blame you for it.

Plus, in both a typical partnership and guild battles, an individuals interest is in the success of the group, but with independent opinions of minor views. They appear to consider this difference as something easily noticed.

Senovit's points are also valid.




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Old 10-22-2007, 11:12 PM   #11 (permalink)

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Default Re: Warning regarding Dual/Multi-client

I hope they have a good way of finding that out. I know if I realy get into this game alot of my friends will want to play and we have lan parties. and my wife and I would want to play together. .. I'm sure they will know or find out some how.


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Old 10-22-2007, 11:29 PM   #12 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Does your wife want to join the guild as well? With spots vanishing quickly, reservations might be wise, unless she doesn't really plan to play that much.

As was said earlier, you both give distinct commands at the same time which can not be considered bot commands after review. The chat may also prove this as well, unless she refuses to talk to others while you both play.




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Old 10-23-2007, 06:18 AM   #13 (permalink)

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Default Re: Warning regarding Dual/Multi-client

When she gets home tonight from work I'm going to do the big come look at this speach...lol She has seen screan shots and I have yold her a litte about it. So I will get her on the forums tonight and see if she want to join to.


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Old 10-23-2007, 09:59 AM   #14 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Krescen, how do you know so much about the methods they use to spot multi-clienters? And how are you so sure thats the method they use.


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Old 10-23-2007, 10:33 AM   #15 (permalink)

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Default Re: Warning regarding Dual/Multi-client

Reading GM posts on the forums and just putting things together. It doesn't take much to figure out what they are doing when you read small tips about it. Since it is part of their bot-tracking policy and program, you can see how smart it is too.

Devil himself seems quite against the idea of having one person run two or more characters online at the same time, so I can see him making good use of the technology. As such, I'm recommending avoiding the idea of multi-client or equivalents. >.>




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